How PG products look & “feel” is the responsibility of our UI/UX team

3D Digital Twin UI and UX

Together with end users, the team defines use cases to provide the best user interface implementation and experience. The team starts designing by defining use cases; in this mysterious process, they brainstorm, draw and sketch the UI wireframe.

“We will implement an interactive prototype and finally test it on a user group basis. And all this magic is done before a single line of code has been written. With testing (and a couple of exorcisms), the design is refined and passed on to the code wizards to be implemented, voila! In addition to these miracles, we do a lot of visualisations from 3D modelling to animations – in-house”, summarises the team leader, Director of Project management & User experience Mikko Myyry. In addition to Mikko, the team includes UI/UX Designers Antton Hyvärinen and Kuisma Myller, Technical Artist Harri Pietiläinen, Senior 3D Artist Niko Rummukainen and Lead Gamification Developer Kimmo Leppänen.

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